Edge Animate

$ does not refer to jQuery in newer versions of Edge Animate

In newer versions of Adobe Edge, the $ symbol is a limited implementation of jQuery. If you want full jQuery add an external script to your library. (ie. from https://code.jquery.com/jquery-2.1.1.min.js) [[http://www.adobe.com/devnet-docs/edgeanimate/api/current/index.html#edge_jquery|Read more]]

audio

sym.$("oinkbeest-intro")[0].play();

show/hide/composition/stage/symbol

// hide this symbol sym.getSymbolElement().hide();

// show the next symbol and play it sym.getComposition().getStage().$("Symbol_2").show(); sym.getComposition().getStage().getSymbol("Symbol_2").play();


# upload=
* http://stackoverflow.com/questions/793014/jquery-trigger-file-input

# Javascript error in event handler! Event Type = elementin case of these kind of unhelpful errors use an exception handler to get the actual error.
<code javascript>
try {
  sym.$("upload").trigger("click");
} catch (e) {
  console.log(e);
}

functions in symbols

//on stage timeline: sym.getSymbol("Pinguins").zingen();

//on symbol timeline sym.zingen = function() { console.log("zingen"); }


# javascript API
 * http://www.adobe.com/devnet-docs/edgeanimate/api/current/index.html

# access nested symbols from action
<code javascript>
sym.getSymbol("Pinguins").getSymbol("Pinguin1").getSymbol("Snavel").play("zingen");

use html5 webcam video in edge animate

console.log('enable webcam');

var getUserMedia = function(t, onsuccess, onerror) { if (navigator.getUserMedia) { return navigator.getUserMedia(t, onsuccess, onerror); } else if (navigator.webkitGetUserMedia) { return navigator.webkitGetUserMedia(t, onsuccess, onerror); } else if (navigator.mozGetUserMedia) { return navigator.mozGetUserMedia(t, onsuccess, onerror); } else if (navigator.msGetUserMedia) { return navigator.msGetUserMedia(t, onsuccess, onerror); } else { onerror(new Error("No getUserMedia implementation found.")); } };

var vid = sym.$("Rectangle2"); vid.html('<video id="video" width= "640" height= "480" type= "video/mp4" autoplay loop');

var URL = window.URL || window.webkitURL; var createObjectURL = URL.createObjectURL || webkitURL.createObjectURL; if (!createObjectURL) { throw new Error("URL.createObjectURL not found."); }

getUserMedia({'video': true}, function(stream) { var url = createObjectURL(stream); video.src = url; }, function(error) { alert("Couldn't access webcam."); } );

//////////

var canvas = document.getElementById('cv'); var context = canvas.getContext("2d"); context.drawImage(video, 0, 0, 640, 480); saveImage();

function saveImage(){ var baseURL = "http://SERVER/post.php"; //see http://wiki.companje.nl/php for samples

var xmlhttp;
xmlhttp=((window.XMLHttpRequest)?new XMLHttpRequest():new ActiveXObject("Microsoft.XMLHTTP"));
xmlhttp.onreadystatechange=function(){
    if (xmlhttp.readyState==4){
        if(xmlhttp.status==200){
            console.log('success');             
        }
    }
}
xmlhttp.open("POST",baseURL,true);
var oldCanvas = canvas.toDataURL("image/png");
var params=oldCanvas;
xmlhttp.send(params);

}


# edge animate
* http://tv.adobe.com/watch/adobe-edge-preview/what-is-edge-animate/

#  cheat sheet 
* http://download.macromedia.com/pub/learn/start/start_animate_cheatsheet.pdf

#  edge inspect 
* https://creative.adobe.com/nl/products/inspect

#  Edge Commons 
Dirty Little Helpers for Edge Animate
* http://www.edgedocks.com/edgecommons

#  Edge Reflow 
http://html.adobe.com/edge/reflow/photoshop-plug-in.html

#  Edge Animate 
* all files in the 'media' folder of your project will be automatically visible in the library
* filmpje: http://www.edgedocks.com/content/2014/03/adding-audio-scripts-and-responsive-scaling-edge-animate
* ''\'' key: scale timeline to fit

#  Random stars 
<code java>
for (var i=0; i<40; i++) {
  var x = Math.floor(Math.random()*1920)+"px";
  var y = Math.floor(Math.random()*700)+"px";
  var ms = Math.floor(Math.random()*5000);

  var star = sym.createChildSymbol('Star',sym.getSymbolElement());
  star.getSymbolElement().css({position:"absolute",left:x,top:y});  
  star.play(ms);
}