force webgl to be enabled

chrome://gpu enable: #ignore-gpu-blacklist



android list target -c

disable notification sound on Samsung Galaxy Tab

Instellingen -> Apparaat -> Geluid -> Meldingen –> stil

delete app on Samsung Galaxy Tab

Instellingen -> Algemeen -> Applicatiebeheer

adb devices

adb devices

web debugging in chrome browser

chrome://inspect/#devices turn on USB webdebugging on device Settings->DeveloperTools


adb logcat filteren adb logcat cordova:D *:S adb logcat | grep Cordova


export ANDROID_HOME=~/Documents/android-sdk-macosx export PATH=$PATH:$ANDROID_HOME/tools:$ANDROID_HOME/platform-tools:$ANDROID_HOME/build-tools/20.0.0

download/update sdk’s

tools/android update sdk –no-ui

file handling


clear default file launch settings

Open App Info for app and clear ‘launch by default’

adb shell

connect to the shell on the device

adb pull

copy file from device to computer adb pull /data/app/filename.apk localfile.apk

read manifest from apk

aapt l -a /localfile.apk

app folders

/data/app /mnt/asec/

find a file

ls -laR | grep filename

app not visible in launcher?

may be you broke your AndroidManifest.xml. Make sure the following is in there:

# register STL files for open with app
<code xml>
    <action android:name="android.intent.action.VIEW" />
    <category android:name="android.intent.category.DEFAULT" />
    <category android:name="android.intent.category.BROWSABLE" />
    <data android:mimeType="application/" />
    <data android:mimeType="application/sla" />
    <data android:scheme="file" android:mimeType="*/*" android:pathPattern=".*\.stl" />
    <data android:scheme="content" android:mimeType="*/*" android:pathPattern=".*\.stl" />
    <data android:scheme="http" android:mimeType="*/*" android:pathPattern=".*\.stl" />
    <data android:scheme="https" android:mimeType="*/*" android:pathPattern=".*\.stl" />